Mechanics
Expeditions
Expeditions for squads of three Echoes: success, routes, automatic repeat and Great Success.
Basics
There are 54 expeditions. Send a squad of three Echoes; rewards and memory fragments return after the allotted time. Success depends on rank, roles, traits, time preferences, former-enemy relationships and mission rules. Expeditions continue while the game is closed and are settled on return.
Automatic repeat sends the same squad on the same mission within the 24-hour offline cap, settling at most 640 runs at once.
The expedition list is at Expedition list.
Route
Choose one of four routes on departure and one of three choices at the event.
| Route | Details | Time taken | Success chance | Reward |
|---|---|---|---|---|
| Standard Route | Set out with the recorded duration, success rate, and rewards. | ×1 | ±0 | ×1 |
| Safe Route | Take a detour to avoid danger. Duration +25%, Success Rate +12%, Rewards -10%. | ×1.25 | +12pt | ×0.9 |
| Swift Route | Hurry along a short road. Duration -20%, Success Rate -8%, Rewards unchanged from standard. | ×0.8 | -8pt | ×1 |
| Deep Route | Step outside the record. Duration +20%, Success Rate -16%, Rewards +35%. | ×1.2 | -16pt | ×1.35 |
Great success
A successful expedition also rolls for Great Success. The base chance is 6%, rising by 1.2 percentage points per missed roll, with a guarantee on the 20th. Great Success triples rewards and grants rare equipment.