Mechanics
Story and choices
Choice effects, six tendencies, Story Resonance, endings and rereading, without story details.
Choose
The story has 12 chapters in three acts. Choices appear at chapter milestones and always grant a gameplay effect, such as production, attack, defense, Gold, XP, Focus, offline gains or auto-combat speed. Effects last for the current run and can be checked on the Story screen.
There are 39 story choices. Previously chosen options remain in discovery history through rebirth and are displayed in later runs.
Six tendencies
Each choice increases one of six tendencies: preserve, release, truth, mercy, collective or individual. Combinations form Story Resonances.
Story Resonance
When two tendencies each reach their threshold, a Story Resonance forms and grants an effect for the current run.
| Story Resonance | Condition | Effect |
|---|---|---|
| Fractured Edition | 2 each in Truth × Liberation | An offensive that liberates the truth. ATK +25%. |
| Communal Archive | 2 each in Preservation × Collective | Compilation where everyone protects memories together. Essence production +25%. |
| Sanctuary Palimpsest | 2 each in Preservation × Mercy | A defense record that forgives without erasing. DEF +25%, Offline rewards +20%. |
| Public Testimony Log | 2 each in Truth × Collective | An academic record that shares testimony. Gold / XP +20%. |
| Margin of the Living | 2 each in Mercy × Individual | Active recording that preserves personal pain. Focused Recording +25%, Gold +10%. |
| Psalms of Unbinding | 2 each in Liberation × Individual | A high-speed war chronicle owned by no one. Auto-battle interval -18%, ATK +10%. |
Endings and rereading
There are six endings, determined by choices during the run. Reincarnate to reread the story with different choices.